However , event - driven programming still contains some tricky aspects 另一方面,事件驅(qū)動(dòng)型的編程方法也包含需要技巧的方面。
Inner classes are very convenient when you are writing event - driven programs 使用內(nèi)部類在編寫(xiě)事件驅(qū)動(dòng)時(shí)的程序時(shí)用起來(lái)很方便。
Event - driven programming has a reputation of being hard to use due to the frequent need to write state machines 由于經(jīng)常要編寫(xiě)各種狀態(tài)機(jī),事件驅(qū)動(dòng)編程被公認(rèn)為使用起來(lái)很費(fèi)勁。
The event - based asynchronous pattern provides an event - driven programming model for performing asynchronous operations 基于事件的異步模式為執(zhí)行異步操作提供了一個(gè)事件驅(qū)動(dòng)的編程模型。
In computer programming, event-driven programming (EDP) or event-based programming is a programming paradigm in which the flow of the program is determined by events?e.g.